


#SPLINTER CELL CONVICTION REVIEW HOW TO#
Now, the levels are more open with a mini-sandbox feel, giving you more options about how to deal with a situation. In previous Splinter Cell games, each level was a sort of puzzle, and it was up to you to figure out the best way to solve it. Not just for the series but the genre as a whole as it give you more options. There will be certain die-hard fans that will hate this new direction, but I think it was the right choice. While this is not your traditional Splinter Cell, I'm happy with that. As a fun bonus, even when it doesn't go well, cleaning up your mess can be equally satisfying. It's fast, sleek, and very satisfying when it all goes well. No, this time you move quickly through the shadows, study the scenario, come up with a plan and then execute it.

You no longer hide in the same dark corner for three to five minutes studying a patrol pattern. The similarity comes into play with the speed. Splinter Cell: Conviction, it turns out, is a lot of Batman: Arkham Asylum, and let me be clear when I say that this is not a bad thing. This year is fast shaping up to be the year of similarities.īy this I mean Darksiders is similar to Zelda, Dante's Inferno is similar to God of War and PlayStation Move is a lot like the Wii. I've often said that last year was the year of the sequels. A screenshot from Splinter Cell: Conviction.
